######### LIGHTS ####################

######## Ceiling Lights ###############
create 150WattOVER(lightingCeilingSquareRetail_light)
create SOFTWHITE(lightingCeilingSquareRetail_light)

create ORBlight(lightingCeilingPartyLantern_light)
create halogen(lightingCeilingPartyLantern_light)

########### Floor lights ############

######### OUTDOOR lights ##########

######### Table lights ###########


create smallCANDLE(lightingTablePartyHurricane_light)
create matchflame(lightingTablePartyHurricane_light)

create smallCANDLE(lightingTablePartyTealights_light)
create matchflame(lightingTablePartyTealights_light)

######### Wall lights ##########


########## Windows ##############

create NS(windowTwoTileTwoStoryRetail_1E_1S_1_S_light)
create NS(windowTwoTileTwoStoryRetail_0_1S_0_S_light)
create NS(doorThreeTileTwoStoryRetail_2E_0_0_N_light)
create NS(windowTwoTileTwoStoryRetail_1E_1S_0_S_light)
create NS(windowTwoTileTwoStoryRetail_0_1S_1_S_light)

create NS(windowTwoTileTwoStoryRetail_0_0_1_N_light)
create NS(windowTwoTileTwoStoryRetail_1E_0_1_N_light)
create NS(windowTwoTileTwoStoryRetail_0_0_0_N_light)
create NS(windowTwoTileTwoStoryRetail_1E_0_0_N_light)

create WFive(windowTwoTileTwoStoryRetail_1E_1S_1_S_light)
create WFive(windowTwoTileTwoStoryRetail_0_1S_0_S_light)
create WFive(doorThreeTileTwoStoryRetail_2E_0_0_N_light)
create WFive(windowTwoTileTwoStoryRetail_1E_1S_0_S_light)
create WFive(windowTwoTileTwoStoryRetail_0_1S_1_S_light)

create WFive(windowTwoTileTwoStoryRetail_0_0_1_N_light)
create WFive(windowTwoTileTwoStoryRetail_1E_0_1_N_light)
create WFive(windowTwoTileTwoStoryRetail_0_0_0_N_light)
create WFive(windowTwoTileTwoStoryRetail_1E_0_0_N_light)


########## Doors ##############

create NS(doorThreeTileTwoStoryRetail_0_0_0_N_light)
create NS(doorThreeTileTwoStoryRetail_1E_0_0_N_light)
create NS(doorThreeTileTwoStoryRetail_2E_0_0_N_light)
create NS(doorThreeTileTwoStoryRetail_0_0_1_N_light)
create NS(doorThreeTileTwoStoryRetail_1E_0_1_N_light)
create NS(doorThreeTileTwoStoryRetail_2E_0_1_N_light)

create NS(doorThreeTileTwoStoryRetail_0_1S_0_S_light)
create NS(doorThreeTileTwoStoryRetail_1E_1S_0_S_light)
create NS(doorThreeTileTwoStoryRetail_2E_1S_0_S_light)
create NS(doorThreeTileTwoStoryRetail_0_1S_1_S_light)
create NS(doorThreeTileTwoStoryRetail_1E_1S_1_S_light)
create NS(doorThreeTileTwoStoryRetail_2E_1S_1_S_light)


create WFive(doorThreeTileTwoStoryRetail_0_0_0_N_light)
create WFive(doorThreeTileTwoStoryRetail_1E_0_0_N_light)
create WFive(doorThreeTileTwoStoryRetail_2E_0_0_N_light)
create WFive(doorThreeTileTwoStoryRetail_0_0_1_N_light)
create WFive(doorThreeTileTwoStoryRetail_1E_0_1_N_light)
create WFive(doorThreeTileTwoStoryRetail_2E_0_1_N_light)

create WFive(doorThreeTileTwoStoryRetail_0_1S_0_S_light)
create WFive(doorThreeTileTwoStoryRetail_1E_1S_0_S_light)
create WFive(doorThreeTileTwoStoryRetail_2E_1S_0_S_light)
create WFive(doorThreeTileTwoStoryRetail_0_1S_1_S_light)
create WFive(doorThreeTileTwoStoryRetail_1E_1S_1_S_light)
create WFive(doorThreeTileTwoStoryRetail_2E_1S_1_S_light)